Final Fantasy Brave Exvius Summons Rinoa From Final Fantasy 8
The latest Final Fantasy: Brave Exvius collaboration has been announced, and the featured unit hails from Final Fantasy 8.
Rinoa, the resistance leader turned sorceress, joins the FFBE roster along with her dog Angelo, who acted as her Limit Break in FF8. Players will have a chance to summon her as a playable unit, while also playing through special Final Fantasy 8-themed events for a limited time. Come from Sports betting site VPbet
The full details of the collaboration are below:
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Rinoa & Angelo Step-Up Summon
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From April 28, 2022, players will have the chance to obtain Rinoa & Angelo (NV) as a featured unit from the Rino…
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Amnesia- The Bunker Review – Shellshocked
2010’s Amnesia: The Dark Descent altered the horror genre forever as the breakout game made in a particular hide-and-seek style. It’s one which relies on a lack of combat, putting players in horrifying situations they can’t win, and demanding they run and hide instead. Through countless imitators and even a few sequels, Frictional Games has had its formula repeated, but Amnesia: The Bunker is not the latest in that lineage. It plays quite differently, though it still feels like a classic Amnesia game in vital ways, and it’s this combination of old and new that helps make it the studio’s scariest game since The Dark Descent.
Amnesia: The Bunker is, in some ways, the Amnesia you may know already. You’ll play in first-person as a character who is suffering from me…
Here's How Nintendo Is Spending Its Fortunes After The Switch Performs Better Than Expectations
The Nintendo Switch has performed exceedingly well, and as a result, Nintendo is in a “strong cash position,” and the company has now outlined how it will spend some of its money.
In an investor meeting, Nintendo outlined how it would spend 450 billion yen ($3.95 billion USD) in the years ahead as part of its “cash utilization” strategy. This includes up to 100 billion yen ($879 million) on game development, up to 50 billion yen ($440 million) on non-gaming projects like movies, and up to 300 billion yen ($2.6 billion) on “maintaining and expanding relationships” with consumers through new infrastructure projects. This is in addition to Nintendo’s usual investments in the areas of research and development and general capital expenditure Come from